Every hex matters.

Oortfall is small enough to learn in a match and deep enough to keep you coming back. The terrain, your roster and the enemy commander all change the plan.

Read the ground

High ground stretches your range and your sight. Ridges hide what's behind them. The fog of war lifts only where your squad can see.

Every unit has a job

Snipers can't fire point-blank. Lieutenants strike before anyone can shoot back. Mortars lob shells over walls. Rocketeers do double damage to vehicles.

Take the map

Engineers capture mining rigs and outposts for income. Park a unit beside an enemy mine and their wages stop. Every structure you hold pays for your next squad.

An enemy with a plan

Face three Crimson Pact commanders, each with their own way of fighting and their own colours: Marshal Vex attacks early and never stops, Warden Brakk digs in, and Baroness Aurum buys her way to victory. Choose Easy, Normal or Hard.

Roll out the armour

Switch on vehicle mode and a depot rises beside your base: fast Buggies, heavy Tanks and Artillery, on flatter ground built for them.

A squad that talks back

Your marines answer every order, in Scottish accents, over an original score. HQ radios you a briefing, a word for every objective and a debrief, and the enemy commanders taunt you between them. Every rule in the Field Manual comes with its own little animation.

Draw your own maps

Paint one half of a board — high ground, summits, rigs, outposts, a depot — and the other half mirrors it. Play it, send it to a friend with a link, or publish it for your Game Center friends or for everyone, and rate the maps they publish.

Watch it back

Every online match is a replay: step through it move by move with the fog lifted, or let it play. Share one with a link, and anyone with Oortfall can watch how it went.

A ladder to climb

Rated matches against strangers through auto-match, a rating that moves with every result, and a Service Record that keeps the score. Friendlies against friends stay off it.